
О Imverse
Imverse is a 3D graphics technology company and an EPFL spin-off, developing immersive software tools and solutions for content creators and volumetric imaging.
The Imverse real-time technology is suitable for virtual reality (VR), augmented reality (AR), mixed reality (MR), webVR, interactive installations, volumetric video, live streaming, virtual production, vfx, previz, archviz, video games, retail, media, entertainment, and many more. By using Imverse solutions, creators can reduce the time and cost required to produce photorealistic and cinematographic graphics by a factor of 10.
Imverse Live Maker enables visual artists and 3D modelers to build and edit volumetric 3D spaces in VR starting with a simple photo.
Imverse Live Stage enables inexpensive capture/playback of volumetric holographic humans and interactions, in real time or post-processed.
Live Maker and Live Stage are powered by the company’s proprietary voxel-based rendering engine.
3D Reconstruction
Want to create 3D models from 360 photos, illustrations/drawings, or standard 2D pictures, but don’t have the time or resources to build them yourself?
Contact us and we’ll do the reconstruction work for you! We’ll create room-scale, fully editable, independent objects with texture correction for hidden areas that you can use in your existing workflow.
Immersive Experiences
Are you planning to build a unique, multi-sensory virtual experience involving the capture of real people? Do you have an idea for location-based entertainment, marketing activation, event installation, or even professional training?
Contact us to learn more about our portable installations, software engine, tools and services, and how they can reduce the cost of 3D virtual production by a factor of ten.
Workshops
After tools like Tilt Brush or Oculus Medium, we’re taking the immersive 3D revolution even further with the very first photo-based VR software.
A dedicated, 4+ hour learning experience for visual artists, game developers, 3D modellers, architects and interior designers, visual art students, and curious creatives.

Jonas Krämer
Author at IMV
Jonas Krämer analyzes trends and developments in the 3D and VR gaming industry. His research offers readers valuable insights into emerging technologies, market trends, and the future of immersive entertainment.

Tobias Neumann
Editor at IMV
Tobias Neumann reviews VR and 3D games with a focus on gameplay, graphics, and overall user experience. His balanced evaluations help players discover titles that best showcase the potential of immersive gaming.